
Video can’t be loaded because JavaScript is disabled: Titan Quest – Anniversary Edition – Release Trailer () The under-two-minutes cinematic intro for the game. The monster that speaks is a Telkine. This is a difficult technique to use, and quite tiring. When she uses this technique, Sylphid becomes about five metres tall. Her clothing, weapons and armour grow to match. She possesses in this state fantastic strength allowing her to fight other giants toe-to-toe. She has even fought gods and titans on even footing. The mythical, immortal Yellow Emperor of China taught Sylphid to draw on even more power. This uses chi -gathering breathing techniques. But with her nature as a divine being of air, Sylphid can draw far more energy than any monk. This can be used to travel long distances. In this application she can ignore cliffs, rivers, marshes, crevasses, etc. She just keeps on moving.īy merging with water or air she can also control these elements’ movements with considerable strength. This is not used often, though, since she’s even stronger in the flesh. She can’t quite fly, but she can glide or use the denser air near the ground as a carpet. And she can stay underwater until the αγελάδες come home. This is most often used to vanish and reappear right in the middle of the enemy in (and as) a gust of wind. Thus, she can strike multiple victims in a flash as she rematerialises.Ī plaza in Megara. Yes, there’s a guy juggling produce in an apparent attempt to impress a lady. Click for a larger version. Perhaps her most impressive ability is to merge with air or water. When doing so she’ll move as a transparent gas or liquid, going as fast as she would if sprinting. In this state she’s almost undetectable, barring magic or other super-senses to tell that *this* part of the air is a person. Releasing large electrical arcs from her hands. These rapidly lose cohesion over but a few feet. But they can be used to charge her blows, even if her weapon isn’t that conductive (say, a spear). Or for general pretty lights.Helping with her acrobatics and battlefield mobility. This is done by having gusts of wind correct the rare mistake she might make whilst in mid-air.A sort of proximity sense. It allows her to track everything that moves (or otherwise interferes with air) at a good distance around her. In practice this isn’t unlike Daredevil (Matt Murdock)’s radar sense.Talking to her and telling her about local events, the local geography and weather, etc.Bringing her sustenance simply by breathing. This leaves her with little need for food, shelter or medicine.Having local wind spirits alter the way air carries her words. That translates local tongue to air elemental speech and vice-versa.

The start of the game, near the village of Helos. Click for a larger version. Minor animistic wind spirits consider Sylphid and most Anemoi as their bosses.Sylphid can accurately perceive ripples in the air. This is a strange sense that resembles both touch and sight.The very air constantly communicates with her.Unlike her sister Chioné - goddess of snow - Syphid doesn’t have a divine portfolio. She isn’t formally part of the Olympian pantheon. But she is one of the Anemoi (Aνεμοι), the gods of the winds. It’s just that there isn’t a wind associated with her, like her father is the personification of the Northern Wind.

She ages very little. Furthermore, Sylphid could become immortal using the usual procedure in the Garden of the Hesperides and the ambrosia. It worked for Lyta Hall, after all. Sylphid has a rarely-seen amount of combat experience. She has fought thousands of monsters and soldiers. It is likely that no mortal warrior, and possible that no god but Ares, matches her fighting track record. Though she has zero interest in being Penelope’s suitor so that’s, like, theoretical. Also, Odysseus was well before her time.

She is trained as an Ancient Spartan warrior, and built from there. She’s a mistress of spears, shields, stabbing short swords, maces… as well as a good archer. And on the latter front she is certainly strong enough to string even Odysseus’ bow. Sylphid is a minor demi-goddess. As a result, she is physically superhuman. She can lift about ten times her own body weight. She acts with a speed and physical coordination that likely are impossible for a human being. Her resistance to pain and especially fatigue are abnormally high.
